package ru.pb.game.network.engine.client.packets.sendable;

import ru.pb.game.network.engine.client.packets.GameServerToClientPacket;

public class PROTOCOL_LOBBY_LEAVE_ACK extends GameServerToClientPacket
{

	@Override
	public void writeImpl()
	{
		writeB(new byte[] {0x0E, 0x0b});
		writeB(new byte[4]);
	}
}